Selina Case the 2nd
Female Human Housekeeper
She is an adult human with brown eyes, black and grey streaked hair in a ponytail, and dark brown skin.
Personality Traits: Mean.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Halesstable
Mother: Bettie Case
Father: Ian Case the 2nd
Siblings
- Honora Case - age 24 ♀
- Edgar Case - age 22 ♂
- Will Case - age 18 ♂
- Laurence Case the 2nd - age 12 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 10 | 11 | 8 | 10 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | "Spellships: 2 - The Victory" (Ruined) |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk. The book is in terrible condition. It's bent out of shape and pages are missing. |
5 lbs. |
| 1 | 10 gp | "Spellships: 3 - The World of Tomorrow" |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C. |
5 lbs. |
| 1 | 10 gp | "Traditional Dwarven Songs" |
By Tinuien Summell Contains lyrics and musical notation for many traditional dwarven bard songs. It contains the original dwarvish and common translations. |
5 lbs. |
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 gp 3 sp 1 cp | Money Pouch | Selina's money pouch. It has 1 gp, 1 sp and 21 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |