Flar Orehammer
Female Dwarven Veteran Adventurer
She is an adult dwarf with amber eyes (the left of which is glass), auburn hair in a ponytail, a clean shaven face, and light brown skin.
Personality Traits: Humorless, Tolerant.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 618 AC (Age 182)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Berketree (immigrated from Chalkdeep)
Mother: Nauglis Orehammer (Deceased)
Father: Durori son of Forerin (Deceased)
Siblings
- Fangarvi Orehammer - age 208 ♀
- Kili son of Durori - age 191 ♂
- Náerin son of Durori - age 183 ♂
- Thráarvi Orehammer - age 179 ♀
- Forerin son of Durori - age 175 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 14 | 12 | 12 | 8 |
| +1 | +2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 52 | 11 | 25 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: History +4, Survival +4
Abilities:
- Dwarven Resilience. Flar has advantage on saving throws against poison, and they have resistance against poison damage.
- Action Surge. Once per day, Flar can take an additional action on their turn.
- Multiattack. Flar attacks twice.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 4 gp 9 cp | Money Pouch | Flar's money pouch. It has 2 gp, 20 sp and 9 cp in it. | ⅝ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |