Duenora

Female Halfling

She is an elderly halfling with grey eyes, long tied back dyed dark-brown hair, and light brown skin.

Personality Traits: Upbeat, Evasive, Mean.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 709 AC (Age 91)

Orientation: Hetrosexual

Home: Dairy

Settlement: Dolphworth

Spouse: Frululo (Deceased)

Mother: Martha Grace-Farhole (Deceased)

Father: Tombu Grace-Farhole (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 10 12 10 12
+2 +1 +1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Duenora rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Duenora has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Duenora can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a duck.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Frululo" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 1 sp 3 cp Money Pouch Duenora's money pouch. It has 1 gp, 1 sp and 3 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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