Aldaima Harmon
Female Longfoot Housekeeper
She is an adult longfoot with amber eyes, light-brown hair in a plait, and light pink skin.
Personality Traits: Honest.
Alignment: neutral evil.
She is a follower of Vastra. (NE)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Harmon's Blacksmiths
Settlement: Celedshire
Spouse: Boscoarl Harmon
Mother: Duenna Newears (Deceased)
Father: Guiducmas Newears
Siblings
- Bald Newears - age 73 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 12 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Aldaima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Aldaima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Aldaima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Boscoarl" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 25 gp 1 sp 4 cp | Jade dangle earrings | A pair of copper earrings, with small jade stones hanging. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 9 sp 7 cp | Money Pouch | Aldaima's money pouch. It has 9 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 2 cp | Soap | ||
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |