Duennlva Robertson

Female Longfoot

She is an elderly longfoot with blue eyes, long tied back white hair, and olive skin.

Personality Traits: Downbeat, Kind.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 735 AC (Age 66)

Orientation: Hetrosexual

Home: The Alchemist of Minchingrave Tavern

Settlement: Minchingrave (immigrated from Celedshire)

Spouse: Randulfus Robertson (Deceased)

Mother: Minegima Podwort (Deceased)

Father: Mintoor Podwort (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 9 12 8 10 8
+1 -1 -1

ACHPPassive
Perception
Speed
10 5 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1

Abilities:

  • Lucky. When Duennlva rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Duennlva has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Duennlva can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Getting away with murder" By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.
5 lbs.
1 2 gp Clothes, traveler's 4 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 1 sp 5 cp Gardening Gloves Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Randulfus" engraved on the inside.
1 4 sp 9 cp Money Pouch Duennlva's money pouch. It has 3 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 sp Silver ring A plain silver band.

Download as Fantasy Grounds NPC

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