Wowhurk
Male Goblin Highwayman
He is an adult goblin with orange eyes, black and grey streaked hair in a bun, a big bushy moustache, and medium green skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 772 AC (Age 27)
Orientation: Hetrosexual
Home: None
Settlement: Camp Ogglefan
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 10 | 9 | 11 | 9 |
-2 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Stealth +4, Acrobatics +4
Abilities:
- Nimble Escape. Wowhurk can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Wowhurk can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Wowhurk knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | Dice | A standard six-sided die. | ||
1 | 2 sp 5 cp | Gilded copper signet ring | A gilded copper band, shaped with flat section embossed with the wowhurk family crest. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 5 gp 1 cp | Money Pouch | Wowhurk's money pouch. It has 4 gp, 8 sp and 21 cp in it. | ⅝ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |