Ferritesmelter Roperfield Regan Grubbpen Dwalibur Cornela
Female Gnomish Angler
She is an adult gnome with grey eyes, light brown hair in a plait, and pale white skin.
Personality Traits: Oblivious.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 742 AC (Age 58)
Orientation: Bisexual
Home: Fish Pond
Settlement: Rindothworth
Spouse: Kilyaxnn Roy Parrit Bharalas Cornela
Mother: Valhurk Foldraek Norah Amaldra Grubbpen (Deceased)
Father: Teynturer Arabeima Otmabo Rosaira Grubbpen (Deceased)
Children
- Sicafsiger Botgot Shaciaoth Dwalibur Fangal - age 32 ♀
- Annaril Dwalibur - age 10 ♀
- Abigail Morgforg Dwalibur - age 4 ♀
- Dergole Mahun Cornela - age 1 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 10 | 13 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Ferritesmelter has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 25 gp 1 sp 1 cp | Engraved Aquamarine ring | uncommon | A copper ring, with 1 small a aquamarine stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Kilyaxnn Roy Parrit Bharalas" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Ferritesmelter's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |