Gernarn
Male Orcish Hunter
He is an adult orc with grey eyes, a black and grey streaked quiff, a goatee, and dark green skin.
Personality Traits: Honest.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Hunters
Settlement: Fannorg's Rest
Spouse: Cheyep Lightbody (Deceased)
Mother: Rogbot (Deceased)
Father: Tonbat (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 11 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Gernarn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Gernarn can't use this feature again until you finish a long rest.
- Savage Attacks. When Gernarn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Gernarn's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 20 gp | Thin platinum ear ring | A thin hoop of platinum wire, worn as an earring. |