Hantcam
Male Orcish Barbarian
He is an adult orc with one grey eye (his right is closed and scarred), short dyed dark-brown hair, a moustache, and light green skin.
Personality Traits: Greedy, Unperturbed, Upbeat.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: None
Settlement: Camp Stupwor
Mother: Narngeet (Deceased)
Father: Kiltturn (Deceased)
Siblings
- Lornjerg Junior - age 32 ♂
- Kunmar Junior - age 29 ♀
- Roggor - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 13 | 9 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 26 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Greataxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Nature +2, Perception +2
Abilities:
- Relentless Endurance. When Hantcam is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hantcam can't use this feature again until you finish a long rest.
- Savage Attacks. When Hantcam scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 30 gp | Greataxe | A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 7 lbs. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 9 sp 8 cp | Money Pouch | Hantcam's money pouch. It has 7 sp and 28 cp in it. | ¾ lb. |