Forgherg
Female Orcish Hunter
She is an adult orc with grey eyes, dyed light-brown hair in a ponytail, and medium green skin.
Personality Traits: Introverted, Unperturbed.
Alignment: neutral.
Born: 772 AC (Age 29)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Stupwor
Spouse: Starnser
Mother: Valagrh (Deceased)
Father: Geetfan (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 8 | 11 | 11 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +1 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Forgherg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Forgherg can't use this feature again until you finish a long rest.
- Savage Attacks. When Forgherg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 25 gp | Crossbow, light | common | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Forgherg's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |