Pitole Junior

Female Orcish Housekeeper

She is an adolescent orc with grey eyes, light-brown hair in a ponytail, and medium green skin.

Personality Traits: Irritable, Downbeat, Shy.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Koryar's Residence

Settlement: Hurkluttville

Mother: Nintcor Junior

Father: Gormorg

Siblings

Statistics

STRDEXCONWISINTCHR
14 10 10 9 9 9
+2

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Nature +2

Abilities:

  • Relentless Endurance. When Pitole is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Pitole can't use this feature again until you finish a long rest.
  • Savage Attacks. When Pitole scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 6 sp 6 cp Money Pouch Pitole's money pouch. It has 2 gp, 6 sp and 6 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Sealing wax

Download as Fantasy Grounds NPC

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