Yitnar
Male Goblin Housekeeper
He is an adult goblin with gold eyes (the right of which is glass), short light-brown hair in a side parting, a goatee, and pale orange skin.
Personality Traits: Pessimistic, Responsible.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Sheep Field
Settlement: Camp Fanyit
Mother: Narwow Junior
Father: Mutlutt
Siblings
- Narcor - age 10 ♀
- Hunmang Junior - age 7 ♀
- Tontav - age 6 ♂
- Karyit - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 10 | 11 | 9 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral evil
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Nimble Escape. Yitnar can take the Disengage or Hide action as a bonus action on each of their turns.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "I ne'er do that" (Annotated) |
By Peree Doolapup A collection of love poems. The pages are covered with handwritten notes. |
5 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 1 sp 5 cp | Gilded copper ear stud | A plain gilded copper stud, with a pin & clasp. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 1 gp 2 sp 2 cp | Money Pouch | Yitnar's money pouch. It has 11 sp and 12 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Painted wood necklace | A string of very large painted wooden beads. | |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |