Lolpar
Male Goblin Hunter
He is an elderly goblin with gold eyes, short dyed light-brown hair, a long beard, and pale orange skin.
Personality Traits: Reckless, Downbeat, Serious.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Fanyit
Spouse: Loltut Junior
Mother: Battill Junior (Deceased)
Father: Parborg (Deceased)
Children
- Parborg Junior - age 2 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 11 | 8 | 7 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral evil
Size: Small
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Nimble Escape. Lolpar can take the Disengage or Hide action as a bonus action on each of their turns.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 10 matches. | ||
| 1 | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Lolpar's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |