Shamur Praxuur
Male Dragonborn Farmer
He is an adult dragonborn with amber eyes (behind a pair of spectacles) and blue scales.
Personality Traits: Pessimistic, Upbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Drakaxxan
Spouse: Fennymm Praxuur
Mother: Bernice Praxuur
Father: Holmho Praxuur (Deceased)
Children
- Theryath Praxuur - age 1 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 8 | 12 | 11 | 12 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Breath Weapon. As an action Shamur exhales a 30 ft. line of lightning. Each creature in the area must make a dexterity save DC 9. On a failed save they take 2d6 lightning damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Shamur has resistance to lightning damage.
Spoken Languages: Draconic, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | 1 gp 5 sp | Electrum horn sleeve | A sleeve of electrum, to be worn around a horn. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fennymm" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Shamur's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 sp | Thin gilded copper ear ring | A thin hoop of gilded copper wire, worn as an earring. |