Fizzkilt Raegenal Junior

Female Orcish Housekeeper

She is an adult orc with grey eyes, long styled strawberry hair, and light green skin.

Personality Traits: Jovial.

Alignment: chaotic neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Potato Patch

Settlement: Camp Kernreg

Mother: Karhant Raegenal

Father: Agrhbot Bradewey

Siblings

Statistics

STRDEXCONWISINTCHR
13 6 11 10 11 12
+1 -2 +1

ACHPPassive
Perception
Speed
8 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Persuasion +3

Abilities:

  • Relentless Endurance. When Fizzkilt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Fizzkilt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Fizzkilt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
3 Button common A loose green button.
1 25 gp 3 sp 5 cp Garnet gilded copper chain bracelet uncommon A short chain of tiny gilded copper links, with a medium garnet attached.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp Manacles common These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 sp 8 cp Money Pouch common Fizzkilt's money pouch. It has 1 sp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

Download as Fantasy Grounds NPC

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