Betkor Bradewey
Female Orcish Cutpurse
She is an adult orc with one black eye (her left is covered by an eye-patch), short dark-brown hair, and light green skin.
Personality Traits: Unperturbed.
Alignment: lawful good.
She is a follower of Solos. (LN)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: None
Settlement: Camp Kernreg
Mother: Sugyit Bradewey (Deceased)
Father: Regpit Junior
Siblings
- Fargherg Bradewey Junior - age 14 ♀
- Killhurk Bradewey - age 12 ♀
- Oggleugg Bradewey - age 11 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 7 | 10 | 11 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +3, Sleight of Hand +2, Perception +2, Deception +3
Abilities:
- Relentless Endurance. When Betkor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Betkor can't use this feature again until you finish a long rest.
- Savage Attacks. When Betkor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Betkor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Betkor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 4 sp 3 cp | Money Pouch | Betkor's money pouch. It has 2 gp, 24 sp and 3 cp in it. | ⅝ lb. |