Corlutt
Male Goblin Confidence Trickster
He is an elderly goblin with amber eyes, a bald head, a clean shaven face, and red skin.
Personality Traits: Evasive, Tense.
Alignment: chaotic neutral.
Born: 761 AC (Age 40)
Orientation: Hetrosexual
Home: None
Settlement: Sugtavham
Spouse: Valdig (Deceased)
Mother: Gloorglerm (Deceased)
Father: Lornrog Junior (Deceased)
Children
- Camdor - age 21 ♀
Siblings
- Fergser Junior - age 37 ♀
- Tavglerm - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 7 | 10 | 10 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +2, Perception +2
Abilities:
- Nimble Escape. Corlutt can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Corlutt can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Corlutt knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 6 cp | Copper ear ring | A plain copper hoop earring. | |
| 2 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 5 gp 3 sp 8 cp | Engraved Quartz-studded ring | A electrum ring, with 2 small quartz stones inset and fine engraving work. | |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 9 gp 2 sp 5 cp | Money Pouch | Corlutt's money pouch. It has 9 gp and 25 cp in it. | ⅝ lb. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. |