Kimcor
Male Orcish Barbarian
He is an adult orc with one black eye (his right is closed and scarred), short dark-brown hair in a side parting, a clean shaven face, and light green skin.
Personality Traits: Tired, Responsible, Honest.
Alignment: neutral.
He is a follower of Vastra. (NE)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: None
Settlement: Nintkiltville (immigrated from Mardunk Kern)
Mother: Tinkim (Deceased)
Father: Worlorn (Deceased)
Siblings
- Corcam - age 19 ♂
- Oggleglerm Junior - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 9 | 10 | 9 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 24 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Greataxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Perception +2
Abilities:
- Relentless Endurance. When Kimcor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kimcor can't use this feature again until you finish a long rest.
- Savage Attacks. When Kimcor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp 7 sp 5 cp | Amethyst gilded copper gorget | A heavy gorget made of gilded copper, studded with a small amethyst. | |
| 1 | 1 cp | Chalk (1 piece) | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 1 sp 5 cp | Gilded copper ear ring | A plain gilded copper hoop earring. | |
| 1 | 30 gp | Greataxe | A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 7 lbs. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 2 gp 3 sp 5 cp | Money Pouch | Kimcor's money pouch. It has 23 sp and 5 cp in it. | ½ lb. |