Jergkim
Male Orcish Cutpurse
He is an adult orc with black eyes, short dyed brown hair in a side parting, a clean shaven face, and dark green skin.
Personality Traits: Lost Faith, Cautious, Upbeat.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: None
Settlement: Mardunk Kern
Mother: Ortnorg Junior
Father: Yitgot
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 11 | 9 | 11 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Stealth +2, Deception +2
Abilities:
- Relentless Endurance. When Jergkim is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Jergkim can't use this feature again until you finish a long rest.
- Savage Attacks. When Jergkim scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Jergkim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Jergkim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 5 sp 3 cp | Money Pouch | Jergkim's money pouch. It has 2 gp, 24 sp and 13 cp in it. | ¾ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |