Jergkim

Male Orcish Cutpurse

He is an adult orc with black eyes, short dyed brown hair in a side parting, a clean shaven face, and dark green skin.

Personality Traits: Lost Faith, Cautious, Upbeat.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: None

Settlement: Mardunk Kern

Mother: Ortnorg Junior

Father: Yitgot

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 11 9 11 9
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Stealth +2, Deception +2

Abilities:

  • Relentless Endurance. When Jergkim is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Jergkim can't use this feature again until you finish a long rest.
  • Savage Attacks. When Jergkim scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Jergkim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Jergkim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 5 sp 3 cp Money Pouch Jergkim's money pouch. It has 2 gp, 24 sp and 13 cp in it. ¾ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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