Dereb
Male Goblin Confidence Trickster
He is an adult goblin with one yellow eye (his right is covered by an eye-patch), short dark-brown hair, a full beard, and medium green skin.
Personality Traits: Tolerant, Serious.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: None
Settlement: Mangdor's Rest
Mother: Camrog
Father: Lolkun
Siblings
- Kandkand - age 10 ♂
- Dorkarr Junior - age 7 ♀
- Agrhder - age 6 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 10 | 12 | 9 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +2, Perception +3
Abilities:
- Nimble Escape. Dereb can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Dereb can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dereb knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp | A solid electrum arm ring | A chorded electrum band, worn around the upper arm. | |
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 sp | Dice and Cups (Gaming set) |
A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from wood. |
½ lb. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 10 gp 2 sp 9 cp | Engraved Quartz-studded ring | A gilded copper ring, with 4 medium quartz stones inset and fine engraving work. | |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 7 gp 2 sp 3 cp | Money Pouch | Dereb's money pouch. It has 7 gp and 23 cp in it. | ⅝ lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |