Serlutt
Male Goblin Hunter
He is an adult goblin with one yellow eye (his left is covered by an eye-patch), short curly brown and grey streaked hair, a full beard, and dark orange skin.
Personality Traits: Oblivious, Irritable, Pessimistic.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Hunters
Settlement: Mangdor's Rest
Spouse: Hantpar
Mother: Wowbot (Deceased)
Father: Camfan (Deceased)
Children
- Camfan Junior - age 1 ♂
- Cammut - age 0 ♀
Siblings
- Pitherg Junior - age 30 ♂
- Dorfizz - age 28 ♀
- Lurgole - age 25 ♂
- Batnint - age 22 ♂
- Karrreg - age 20 ♂
- Valmorg - age 19 ♂
- Camgor - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 11 | 10 | 10 | 12 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Nimble Escape. Serlutt can take the Disengage or Hide action as a bonus action on each of their turns.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The locked room" | common |
By Induilawen Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder. |
5 lbs. |
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 5 cp | Dart | common | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 8 cp | Large copper ear hoop | common | A large copper hoop earring. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Serlutt's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 28 gp 2 sp 5 cp | Tourmaline gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a medium tourmaline. |