Marlorn Junior

Male Orcish Raider

He is an adult orc with grey eyes, short strawberry hair in a side parting, a full beard, and grey skin.

Personality Traits: Irritable, Kind, Pessimistic.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: None

Settlement: Karrgeet's Victory

Mother: Tillagrh

Father: Lurgab

Siblings

Statistics

STRDEXCONWISINTCHR
13 11 10 11 11 9
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Relentless Endurance. When Marlorn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marlorn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Marlorn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Marlorn can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Marlorn knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 10 gp "Getting away with murder" By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.
5 lbs.
1 1 gp 2 sp Copper gorget A heavy gorget made of copper.
1 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 7 cp Money Pouch Marlorn's money pouch. It has 3 gp, 18 sp and 27 cp in it. 1 lb.
1 3 cp Pewter ear stud A plain pewter stud, with a pin & clasp.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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