Marlorn Junior
Male Orcish Raider
He is an adult orc with grey eyes, short strawberry hair in a side parting, a full beard, and grey skin.
Personality Traits: Irritable, Kind, Pessimistic.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: None
Settlement: Karrgeet's Victory
Mother: Tillagrh
Father: Lurgab
Siblings
- Glermlutt - age 21 ♂
- Killhant - age 14 ♂
- Koryar Junior - age 11 ♀
- Jergstarn - age 9 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 11 | 10 | 11 | 11 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Stealth +2
Abilities:
- Relentless Endurance. When Marlorn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marlorn can't use this feature again until you finish a long rest.
- Savage Attacks. When Marlorn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Marlorn can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Marlorn knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Getting away with murder" |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. |
5 lbs. |
| 1 | 1 gp 2 sp | Copper gorget | A heavy gorget made of copper. | |
| 1 | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 7 cp | Money Pouch | Marlorn's money pouch. It has 3 gp, 18 sp and 27 cp in it. | 1 lb. |
| 1 | 3 cp | Pewter ear stud | A plain pewter stud, with a pin & clasp. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |