Shremeek Goldminer
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes (behind a pair of spectacles) and white fur with brown patches.
Personality Traits: Hilarious, Kind.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Wivelisburn
Spouse: Cleema Steele
Mother: Chiey Steele (Deceased)
Father: Nulukol Goldminer (Deceased)
Children
- Llookin Goldminer - age 7 ♂
- Glóuin Goldminer - age 3 ♂
- Shreama Steele - age 3 ♀
- Pulurup Goldminer - age 3 ♂
Siblings
- Wulutu Steele - age 34 ♀
- Veronica Steele - age 28 ♀
- Dyonisius Goldminer - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 9 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2
Abilities:
- Hold Breath. Shremeek can hold their breath for up to 30 minutes at a time.
- Bite. Shremeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Wines of Ataland" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic. |
5 lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 1 sp 5 cp | Gilded copper ear ring | A plain gilded copper hoop earring. | |
| 1 | 3 sp 7 cp | Money Pouch | Shremeek's money pouch. It has 2 sp and 17 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 10 gp 8 sp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 8 small quartz stones inset. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Cleema" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |