Constable Wraridehzys Sandchild

Female Otterfolk Watchwoman

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with dark brown fur on their face.

Personality Traits: Tense, Upbeat.

Alignment: chaotic neutral.

She is a follower of Solos. (LN)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Chiela's Bait Shop

Settlement: Wivelisburn

Mother: Hootu Sandchild (Deceased)

Father: Zeelo Digburrow (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 10 10 9
-2 +2

ACHPPassive
Perception
Speed
12 30 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Truncheon. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2, Perception +2

Abilities:

  • Hold Breath. Wraridehzys can hold their breath for up to 30 minutes at a time.
  • Bite. Wraridehzys can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 8 gp "The Legend of King Uther" (Dog-eared) By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 A matchbook A matchbook containing 8 matches.
1 8 cp Copper ring A plain copper band.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 sp 5 cp Truncheon A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 4 sp Watchman's Badge Inscribed on the small bronze shield: Wivelisburn Watch, Constable Wraridehzys Sandchild, No. 69

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