Whealee Nickellamp
Male Otterfolk Seaman
He is an adult otterfolk with grey eyes (behind a pair of spectacles) and white fur with grey fur on their feet.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Solos. (LN)
Born: 756 AC (Age 43)
Orientation: Hetrosexual
Home: None
Settlement: Waltville (immigrated from Wivelisburn)
Spouse: Fululi Bannears (Deceased)
Mother: Doona Grubbgirdle (Deceased)
Father: Whululo Nickellamp (Deceased)
Children
- Fereep Nickellamp - age 28 ♂
- Rhearit Nickellamp - age 25 ♂
Siblings
- Threareep Nickellamp - age 48 ♂
- Freyetu Grubbgirdle - age 45 ♀
- Kooru Grubbgirdle - age 41 ♀
- Emlyn Nickellamp (Deceased) - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 10 | 10 | 10 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 8 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Acrobatics +4, Deception +2, Perception +2
Abilities:
- Hold Breath. Whealee can hold their breath for up to 30 minutes at a time.
- Bite. Whealee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sea-Legs. Whealee has advantage on dexterity saves while sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 2 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 gp 4 cp | Money Pouch | Whealee's money pouch. It has 18 sp and 24 cp in it. | ⅞ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |