Jay Erwin
Male Human Noble
He is an adult human with blue eyes (behind a pair of spectacles), short dyed white hair, a big bushy beard, and light brown skin.
Personality Traits: Idealistic, Mean.
Alignment: lawful good.
He is a follower of Solos. (LN)
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Erwin's Manor
Settlement: Daldown
Spouse: Lavina Gilmore
Mother: Primrosema Lord (Deceased)
Father: Leonard Erwin
Children
- Jessie Gilmore - age 19 ♀
- Ross Erwin - age 13 ♂
- Yitcam Gilmore - age 12 ♀
- Eddie Erwin - age 8 ♂
Siblings
- Rowaine Lord - age 37 ♀
- Nimlolas Gilmore - age 35 ♀
- Tonnorg Lord - age 30 ♀
- Celende Sanborn - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 10 | 9 | 13 | 9 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Lavina" engraved on the inside. | |
| 1 | 60 gp | Gold gorget | common | A heavy gorget made of gold. | |
| 1 | 20 gp | Holy Symbol (Solos) | common | A holy symbol in the shape of an icosahedron. | |
| 1 | 13 gp 5 sp 9 cp | Money Pouch | common | Jay's money pouch. It has 13 gp, 4 sp and 19 cp in it. | ¾ lb. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | Negotiable | The annoying wizard's hat of awareness | uncommon | This wizard's hat has it's command word "society" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The hat loudly shouts "The secret is society!" when you use it's property. |