Rebecca Drachol

Female Dragonborn Housekeeper

She is an adult dragonborn with hazel eyes and blue scales.

Personality Traits: Impatient, Personable.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 741 AC (Age 59)

Orientation: Hetrosexual

Home: Kanoraeire's Cobblers

Settlement: Wunaxurn

Mother: Dorothy Drachol (Deceased)

Father: Iorfarin Drachol (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 13 11 8 10
+2 +1 -1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: History +1

Abilities:

  • Breath Weapon. As an action Rebecca exhales a 30 ft. line of lightning. Each creature in the area must make a dexterity save DC 11. On a failed save they take 2d6 lightning damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Rebecca has resistance to lightning damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 Child's drawing A child's drawing of a horse.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 7 gp 6 sp 2 cp Engraved Quartz-studded ring A copper ring, with 3 medium quartz stones inset and fine engraving work.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 2 gp 4 sp 4 cp Money Pouch Rebecca's money pouch. It has 2 gp, 4 sp and 4 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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