Kimpar

Male Orcish Bandit

He is an adult orc with black eyes, a shaved head, a clean shaven face, and medium green skin.

Personality Traits: Evasive, Responsible, Tense.

Alignment: neutral.

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Luttnorg Ugg)

Mother: Yitfizz (Deceased)

Father: Derkun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 12 8 9 10
+1 +1 -1

ACHPPassive
Perception
Speed
12 18 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Stealth +3, Perception +1

Abilities:

  • Relentless Endurance. When Kimpar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Kimpar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Kimpar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Kimpar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Kimpar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp Money Pouch Kimpar's money pouch. It has 2 gp and 21 sp in it. ⁷⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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