Hakkar
Female Orcish Poacher
She is an adult orc with black eyes, short dark-brown hair in a side parting, and medium green skin.
Personality Traits: Impatient, Shy, Optimistic.
Alignment: lawful neutral.
She is a follower of Solina. (LG)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: None
Settlement: Luttnorg Ugg
Spouse: Killjerg (Deceased)
Mother: Tonrall (Deceased)
Father: Yarkern (Deceased)
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 12 | 8 | 9 | 9 | 11 |
+1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 14 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +3, Acrobatics +3, Stealth +3
Abilities:
- Relentless Endurance. When Hakkar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hakkar can't use this feature again until you finish a long rest.
- Savage Attacks. When Hakkar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Hakkar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hakkar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
2 | Chewed gum | A piece of chewed gum. | ||
6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Electrum tiara | A electrum tiara. | |
1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
2 | Love Letter |
A love letter, written in Orcish, addressed to 'Hakkar', and signed by 'Killjerg'. It is rather heartfelt. |
||
1 | 5 gp 1 sp 9 cp | Money Pouch | Hakkar's money pouch. It has 5 gp, 1 sp and 9 cp in it. | ⁵⁄₁₆ lb. |
1 | 1 cp | Sack | ½ lb. | |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |