Yasshyl Aerdryhae

Female Elven Hunter

She is an adult elf with hazel eyes, short brown hair, and medium brown skin.

Personality Traits: Humorless, Tense, Evasive.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 434 AC (Age 366)

Orientation: Homosexual

Home: Huntsman

Settlement: Zraziash

Spouse: Eledhweril Aerdryhae

Mother: Nimlooth Aerdryhae

Father: Odorise Aerdryhae

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 11 11 8 10
+1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2, Nature +1

Abilities:

  • Fey Ancestry. Yasshyl has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Draconic, Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Antitoxin (vial) common A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 25 gp 3 sp 5 cp Aquamarine necklace uncommon A gilded copper necklace, with a small aquamarine gem hanging from it.
1 1 sp 2 cp Copper earrings common A pair of copper hoop earrings.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Eledhweril" engraved on the inside.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 50 gp Longbow common A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 9 sp 9 cp Money Pouch common Yasshyl's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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