Nerdanril Emeldril Vikynell
Female Elven Ranger
She is an adult elf with brilliant blue eyes, long tied back dyed red hair, and light brown skin.
Personality Traits: Altruistic, Extroverted.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 410 AC (Age 390)
Orientation: Hetrosexual
Home: None
Settlement: Egoldor
Spouse: Celeos Nerdas Nyntyarr (Deceased)
Mother: Serindisain Nimloril Vikynell (Deceased)
Father: Carador Deneorn Silverr (Deceased)
Siblings
- Emelden Elwiien Vikynell - age 543 ♀
- Pengolnt Silverr - age 494 ♂
- Urwein Hayhanger - age 448 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 11 | 11 | 14 | 11 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 20 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Survival +2, Animal Handling +2, Investigation +4
Abilities:
- Fey Ancestry. Nerdanril has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Nerdanril Emeldril is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 16 | 5 cp | Arrow | 1 lb. | |
| 1 | 1 gp | Bell | ||
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 2 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 3 gp 7 sp 5 cp | Money Pouch | Nerdanril's money pouch. It has 2 gp, 17 sp and 5 cp in it. | ½ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |