Richeman Hardy

Male Human Hunter

He is an adult human with grey eyes, very short light-brown hair, a full beard, and olive skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Brentland

Spouse: Christiania Hardy

Mother: Constancia Hardy (Deceased)

Father: Wymerus Hardy (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 12 9 10
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 7 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Sling. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Truth and Light" A book of holy scripture laying out the tenants of the faith for followers of Solina. 5 lbs.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Christiania" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Richeman's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 sp Sling A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

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