Hurkcor
Female Orcish Cutpurse
She is an adult orc with one black eye (her right is covered by an eye-patch), long curly black hair, and medium green skin.
Personality Traits: Energetic, Unperturbed.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: None
Settlement: Ritab Mut
Mother: Kimwow
Father: Dergdig
Siblings
- Cornar - age 9 ♂
- Hurkbat Junior - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 10 | 12 | 8 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Sleight of Hand +2, Acrobatics +2, Perception +3
Abilities:
- Relentless Endurance. When Hurkcor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkcor can't use this feature again until you finish a long rest.
- Savage Attacks. When Hurkcor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Hurkcor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hurkcor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "Brotherhood" (Dog-eared) | common |
The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 10 gp | "K'ryn's 101 Tales" | common |
By Mr. K'ryn An apocryphal account of Mr. K'ryns time as the prisoner of a fairy queen, who demanded he tell her 101 tales. The book contains several short stories within the main story. |
5 lbs. |
| 1 | 4 gp | "Some new sun" (Annotated) | common |
By Inelas Dahastar Not a particularly famous book, but entertaining. The pages are covered with handwritten notes. |
5 lbs. |
| 1 | Negotiable | Candle of poisonous darkness | uncommon | This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the candle's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 6 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 1 sp 1 cp | Money Pouch | common | Hurkcor's money pouch. It has 2 gp, 19 sp and 21 cp in it. | ⅞ lb. |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |