Vyrafyil Terry-Fenkenkpin

Female Dragonborn Bandit

She is an elderly dragonborn with amber eyes and red scales.

Personality Traits: Patient, Pessimistic.

Alignment: neutral evil.

She is a follower of Vastra. (NE)

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Tazlinoth)

Mother: Naliloynn Terry-Fenkenkpin (Deceased)

Father: Jinwunaros Terry-Fenkenkpin (Deceased)

Statistics

STRDEXCONWISINTCHR
12 10 7 11 10 10
+1 -1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral evil

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Deception +2

Abilities:

  • Breath Weapon. As an action Vyrafyil exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 9. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Vyrafyil has resistance to fire damage.
  • Sneak Attack. Once per turn, Vyrafyil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Vyrafyil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 5 cp Money Pouch Vyrafyil's money pouch. It has 1 gp, 20 sp and 5 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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