Hiram Erostir

Male Dragonborn Bandit

He is an elderly dragonborn with hazel eyes and green scales.

Personality Traits: Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Tazlinoth)

Spouse: Shiey Erostir (Deceased)

Mother: Belbibra Erostir (Deceased)

Father: Jesse Erostir (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 11 12 8 7
+1 +1 -1 -1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +3

Abilities:

  • Breath Weapon. As an action Hiram exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Hiram has resistance to poison damage.
  • Sneak Attack. Once per turn, Hiram can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hiram knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Shiey" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 4 sp 7 cp Money Pouch Hiram's money pouch. It has 14 sp and 7 cp in it. ⁷⁄₁₆ lb.
1 5 cp Pole (10-foot) 7 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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