Volglerm

Male Orcish Warlock

He is an adult orc with one grey eye (his left is white and discolored), short dyed dark-brown hair in a side parting, a horseshoe moustache, and medium green skin.

Personality Traits: Introverted, Candid, Tense.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: None

Settlement: Camp Fargwor

Mother: Markern (Deceased)

Father: Rurtlurg

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 10 10 10 9
+1

ACHPPassive
Perception
Speed
10 12 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, History +2, Investigation +2

Abilities:

  • Relentless Endurance. When Volglerm is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Volglerm can't use this feature again until you finish a long rest.
  • Savage Attacks. When Volglerm scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Pattern Seer. Volglerm has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. Volglerm is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice A standard six-sided die.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 5 gp 3 sp 9 cp Money Pouch Volglerm's money pouch. It has 3 gp, 23 sp and 9 cp in it. ¾ lb.
1 5 gp Signet ring
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback