Tonturn

Female Orcish Housekeeper

She is an adult orc with one black eye (her left is closed and scarred), long styled black hair, and medium green skin.

Personality Traits: Impatient.

Alignment: chaotic neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Karrog's Bakers

Settlement: Kiltalt's Rest (immigrated from Camp Fargwor)

Spouse: Marmang

Mother: Gerder (Deceased)

Father: Geetvol (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 8 9 9 10 12
+1 -1 +1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Insight +2

Abilities:

  • Relentless Endurance. When Tonturn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tonturn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Tonturn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 3 sp 3 cp Money Pouch Tonturn's money pouch. It has 2 sp and 13 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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