Mangort

Female Orcish Poacher

She is an adult orc with grey eyes, black and grey streaked hair in a mullet, and medium green skin.

Personality Traits: Extroverted, Pessimistic, Jovial.

Alignment: neutral.

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: None

Settlement: Camp Fargwor

Spouse: Tonmut (Deceased)

Mother: Tonborg (Deceased)

Father: Hanttill Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 9 9 10 12
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Relentless Endurance. When Mangort is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mangort can't use this feature again until you finish a long rest.
  • Savage Attacks. When Mangort scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Mangort can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Mangort knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 8 sp 5 cp Jade necklace A gilded copper necklace, with a small jade gem hanging from it.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 sp 9 cp Money Pouch Mangort's money pouch. It has 2 gp, 20 sp and 19 cp in it. ⅞ lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.

Download as Fantasy Grounds NPC

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