Karlarg Gregg
Male Orcish Housekeeper
He is an adolescent orc with grey eyes, light-brown hair in braids, and brown skin.
Personality Traits: Cautious.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Farnbourne
Mother: Hurkfizz Oldears
Father: Forgtill Gregg
Siblings
- Botrit Gregg - age 15 ♂
- Agrhborg Gregg - age 4 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
15 | 10 | 10 | 10 | 11 | 11 |
+2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Medicine +2
Abilities:
- Relentless Endurance. When Karlarg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karlarg can't use this feature again until you finish a long rest.
- Savage Attacks. When Karlarg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish, Otterese
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
4 | Chewed gum | A piece of chewed gum. | ||
1 | 1 gp 1 sp 2 cp | Money Pouch | Karlarg's money pouch. It has 9 sp and 22 cp in it. | ⅝ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |