Hurkstarn Lightman
Male Orcish Housekeeper
He is an adult orc with grey eyes (behind a pair of spectacles), balding dark-brown hair, stubble, and dark green skin.
Personality Traits: Optimistic, Tense, Jovial.
Alignment: chaotic neutral.
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Farnbourne
Spouse: Dunkforg Craular
Mother: Botger Oldears (Deceased)
Father: Parlutt Lightman (Deceased)
Children
- Forgdid Lightman - age 9 ♂
- Didstarn Craular - age 6 ♀
- Gorherg Craular - age 3 ♀
Siblings
- Mutkill Lightman - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 8 | 11 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Perception +2
Abilities:
- Relentless Endurance. When Hurkstarn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkstarn can't use this feature again until you finish a long rest.
- Savage Attacks. When Hurkstarn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | 15 gp 5 sp | Extravagant Quartz necklace | A gold necklace, with a string of 3 medium quartz gems. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 8 cp | Large copper ear hoop | A large copper hoop earring. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 1 gp | Money Pouch | Hurkstarn's money pouch. It has 9 sp and 10 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |