Hurkstarn Lightman

Male Orcish Housekeeper

He is an adult orc with grey eyes (behind a pair of spectacles), balding dark-brown hair, stubble, and dark green skin.

Personality Traits: Optimistic, Tense, Jovial.

Alignment: chaotic neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Farnbourne

Spouse: Dunkforg Craular

Mother: Botger Oldears (Deceased)

Father: Parlutt Lightman (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 8 11 10 10
+1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Perception +2

Abilities:

  • Relentless Endurance. When Hurkstarn is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hurkstarn can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hurkstarn scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 15 gp 5 sp Extravagant Quartz necklace A gold necklace, with a string of 3 medium quartz gems.
1 2 cp Flask or tankard 1 lb.
1 8 cp Large copper ear hoop A large copper hoop earring.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 1 gp Money Pouch Hurkstarn's money pouch. It has 9 sp and 10 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback