Corneda Farfield
Female Halfling Hunter
She is an adult halfling with grey eyes, long dyed auburn hair tied back in a knot, and light brown skin.
Personality Traits: Kind, Unperturbed, Shy.
Alignment: chaotic neutral.
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Sopool
Spouse: Rogodo Farfield
Mother: Lavinila Chethole (Deceased)
Father: Adin Chethole (Deceased)
Children
- Lavinila Faregardner - age 40 ♀
- Magnund Farfield - age 36 ♂
- Pamphillla Farfield-Rumblepen - age 34 ♀
- Sagord Farfield - age 27 ♂
Siblings
- Hilaima Chethole - age 65 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 6 | 11 | 11 | 9 |
| -2 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Sling. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Corneda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Corneda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Corneda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rogodo" engraved on the inside. | |
| 1 | 6 gp | Gold ear studs | A pair of gold ear-studs. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Corneda's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |