Tonkun
Male Goblin Hunter
He is an adult goblin with yellow eyes, a bald head, a full beard, and pale orange skin.
Personality Traits: Pessimistic, Downbeat.
Alignment: neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Botborg
Spouse: Camcor
Mother: Volger Junior (Deceased)
Father: Rittill (Deceased)
Children
- Rittill Junior - age 20 ♂
- Recruit Karsug - age 19 ♂
- Mangkar - age 18 ♂
- Tutborg - age 14 ♂
- Borgkor - age 11 ♂
Siblings
- Digrurt Junior - age 35 ♀
- Sargent Wowmar - age 32 ♀
- Hurkval - age 31 ♀
- Worrurt - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 6 | 10 | 11 | 7 |
| +1 | -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Nimble Escape. Tonkun can take the Disengage or Hide action as a bonus action on each of their turns.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 15 gp 1 sp 3 cp | Engraved Amethyst ring | A electrum ring, with 1 small a amethyst stone inset and fine engraving work. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Tonkun's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 5 cp | Painted wood necklace | A string of large painted wooden beads. | |
| 2 | Rusty nail | A rusty old nail. |