Gilbert Hoyt Junior

Male Half-Dwaven Bandit

He is an adult half-dwarf with grey eyes, red hair in braids, a clean shaven face, and light pink skin.

Personality Traits: Hilarious, Tense, Personable.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Camp Botborg)

Mother: Mahur Orenoggin (Deceased)

Father: Rallstarn Hoyt (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 11 7 9 11
-2 -1

ACHPPassive
Perception
Speed
11 18 9 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +1, Stealth +2

Abilities:

  • Dwarven Resilience. Gilbert has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Gilbert can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gilbert knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Dwarvish

Inventory

Quantity Value Item Description Weight
1 Chewed gum A piece of chewed gum.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 cp Money Pouch Gilbert's money pouch. It has 3 gp and 2 cp in it. ⅛ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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