James Taillator

Male Human Housekeeper

He is an adult human with amber eyes, short dyed bright red hair in a side parting, a clean shaven face, and medium brown skin.

Personality Traits: Tense.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Nibsworth

Spouse: Florrie Taillator

Mother: Masota Taillator

Father: Joseph Taillator

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 8 8 12 9
-2 -1 -1 +1

ACHPPassive
Perception
Speed
10 3 9 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Florrie" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with James stitched in one corner.
1 2 gp 6 sp 6 cp Money Pouch James' money pouch. It has 26 sp and 6 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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