Battav

Male Orcish Bard

He is an adult orc with grey eyes, short light-brown hair, stubble, and brown skin.

Personality Traits: Secretive, Oblivious, Responsible.

Alignment: lawful neutral.

He is a follower of Xor. (LE)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Bard College

Settlement: Mudstoneton (immigrated from Kimeb Der)

Mother: Rogpit (Deceased)

Father: Mangbit (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 11 12 8 14
+1 -1 +2

ACHPPassive
Perception
Speed
12 32 11 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +5, Performance +5, Persuasion +5

Abilities:

  • Relentless Endurance. When Battav is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Battav can't use this feature again until you finish a long rest.
  • Savage Attacks. When Battav scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Battav can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Battav is a spellcaster. His spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Orcish, Dwarvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 7 sp Alexandrite necklace uncommon A silver necklace, with a small alexandrite gem hanging from it.
1 30 gp Bagpipes common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 2 gp 7 cp Money Pouch common Battav's money pouch. It has 1 gp, 10 sp and 7 cp in it. ⅜ lb.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 30 gp Viol common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

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