Dergmar Songfoot

Male Orcish

He is an elderly orc with black eyes, thin scruffy grey hair, a goatee, and medium green skin.

Personality Traits: Mean, Downbeat, Serious.

Alignment: neutral.

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Yolanel's Handcrafted Cobblers

Settlement: Cramlinging

Spouse: Yolanel Songfoot

Mother: Botblurg Songfoot (Deceased)

Father: Starnlurg Songfoot (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 12 12 11 8
+1 +1 +1 -1

ACHPPassive
Perception
Speed
10 5 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +1, Religion +2

Abilities:

  • Relentless Endurance. When Dergmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Dergmar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Dergmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 2 gp 5 sp Engraved electrum ring A electrum ring, with distinctive orcish engraving.
1 2 cp Flask or tankard 1 lb.
1 2 gp 5 cp Money Pouch Dergmar's money pouch. It has 19 sp and 15 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 11 gp 8 sp 9 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate copper shoulder clasps, with 9 small quartz stones between them.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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