Faithful Shaman Kruamritan

Male Dragonborn Cleric

He is an adult dragonborn with amber eyes and green scales.

Personality Traits: Extroverted, Optimistic, Tolerant.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Temple of Solina

Settlement: Romridge (immigrated from Eragrkax)

Mother: Beulah Kruamritan

Father: Krivrothvur Kruamritan (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 12 10 7
+1 +1 -1

ACHPPassive
Perception
Speed
15 24 11 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +3, Insight +4

Abilities:

  • Breath Weapon. As an action Shaman exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 11. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Shaman has resistance to poison damage.
  • Spellcasting. Shaman is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
2 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 16 gp 8 sp 3 cp Money Pouch Shaman's money pouch. It has 15 gp, 16 sp and 23 cp in it. 1 lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.

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