Tindid Oldears

Female Orcish Housekeeper

She is an adult orc with grey eyes, long tied back light-brown hair, and grey skin.

Personality Traits: Jovial, Downbeat.

Alignment: neutral.

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Niela's Bakers

Settlement: Port Tisend

Spouse: Geetbat Gregg

Mother: Hurklurg Oldears (Deceased)

Father: Ogglemut Gregg (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 10 11 11 10
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Athletics +3

Abilities:

  • Relentless Endurance. When Tindid is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tindid can't use this feature again until you finish a long rest.
  • Savage Attacks. When Tindid scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 2 gp 8 sp 9 cp Money Pouch Tindid's money pouch. It has 1 gp, 16 sp and 29 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

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