Frooli Mootupup
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and white fur with grey fur on their feet.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Whuluma's Manor
Settlement: Winchden
Mother: Mootu Sulunapup
Father: Pleameek Dululapup
Siblings
- Heyetee Mootupup - age 32 ♀
- Dreyere Mootupup - age 29 ♀
- Lleereep Mootupup - age 29 ♂
- Suluna Mootupup - age 21 ♀
- Rulutee Mootupup - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 9 | 11 | 8 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +3
Abilities:
- Hold Breath. Frooli can hold their breath for up to 30 minutes at a time.
- Bite. Frooli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 180 gp | Kinetic lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle. |
|
| 1 | 11 gp 6 sp 3 cp | Money Pouch | common | Frooli's money pouch. It has 9 gp, 26 sp and 3 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 97 gp 5 sp | Splendid Quartz necklace | common | A platinum necklace, with 7 medium quartz gems hanging from it. | |
| 1 | 57 gp | Topaz dangle earrings | uncommon | A pair of gold earrings, with small topaz stones hanging. |