Wheemeep
Male Otterfolk Noble
He is an adult otterfolk with black eyes (behind a pair of spectacles) and medium brown fur with grey patches.
Personality Traits: Lost Faith, Mean, Shy.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Whuluma's Manor
Settlement: Winchden
Mother: Whuluma
Father: Rululee Pletupup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 8 | 8 | 13 |
| -2 | +2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +3
Abilities:
- Hold Breath. Wheemeep can hold their breath for up to 30 minutes at a time.
- Bite. Wheemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 102 gp 2 sp | Diamond tiara | uncommon | A silver tiara, with a medium diamond inset. | |
| 1 | Negotiable | Lavish melody lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | 2 lbs. |
| 1 | 11 gp 9 sp 7 cp | Money Pouch | common | Wheemeep's money pouch. It has 11 gp, 8 sp and 17 cp in it. | ¾ lb. |
| 1 | Picture of a dog | common | A printed image made using a Mirror of Frozen Image. It depicts a dog. | ||
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. | |
| 1 | 100 gp | Thin adamant ear ring | common | A thin hoop of adamant wire, worn as an earring. |